New Passo a Passo Mapa Para The First Berserker: Khazan



General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Em linha fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

24 do março do 2025 por André Custodio À medida que a comunidade souls Teimavive Muito mais viúva com a carência de novos Dark Souls e usando o abandono do Bloodborne, seus olhares se voltam para os títulos originais qual vêm dando as caras nos últimos anos.

Quem gosta por um souslike Muito mais “tradicional” provavelmente não vai apreciar tanto este fato por que não há um Colossal mapa interconectado de modo a explorar.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

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A clara inspiraçãeste de modo a isso foi Nioh, The First Berserker: Khazan de que igualmente utiliza um sistema natural semelhante, mas isso tira 1 pouco do charme de 1 Souls e a graça de explorar 1 mundo interconectado e parecer caminhos natural escondidos entre as áreas.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

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Similarmente identicamente conjuntamente temos personagens amplamente bem escritos de que acompanham o protagonista durante a jornada e que agregam demasiado bem de modo a este conteúdo da história.

Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.

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